Cave Story Modding Wikia
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This page contains the functions in Cave Story, initiated and collaborated by S. P. Gardebiter, Runelancer and GIRakaCHEEZER. This list was later updated by Noxid. Some portions of this list are not completely covered and have unsure responses, use at your own discretion if you're feeling experimental!

Cave Story Functions List by S. P. Gardebiter (gardebiter@tile44.org)
Added upon and maintained by Noxid

Thanks to RuneLancer and GIRakaCheezer.
07.12.1923

-=Inventory=-

00401000 - Clear Weapons
00401030 - Clear Inventory
00401050 - TSC Give Weapon [AM+]				[08_ID | 0C_Ammo]
00401160 - TSC Lose Weapon [AM-]				[08_ID]
00401220 - TSC Trade Weapon [TAM]				[08_ID | 0C_NewID | 10_Ammo]
004012D0 - TSC Give Item [IT+]					[08_ID]
00401330 - TSC Lose Item [IT-]					[08_ID]
004013C0 - Manage Inventory Cursor
004016F0 - <Render Inventory Window?>
00401D10 - Inventory Menu Code
00401F20 - Check If Has Item					[08_ID]
00401F60 - Check If Has Weapon					[08_ID]
00401FA0 - Remove Ammo From Weapon				[08_NumAmmo]
00402020 - Add Ammo To Weapon					[08_NumAmmo]
00402090 - TSC Fill All Weapon Ammo [AE+]
004020E0 - Switch to Next Weapon
00402190 - Switch to Previous Weapon
00402240 - Unequip Weapon

-=Backgrounds=-

00402270 - <Backgrounds?>
00402370 - <Background Modes?>
004023D0 - Background Code
00402830 - Render Map Background (BackgroundMode 3 only)

-=Bullets=-

004029B0 - Checks for starblock tile & if bullet can break it
00402B30 - Solid tile -> Two stage filter for blocks that bullets are s'posta collide with
00402F50 - Generate effect, sound when Bullet hits wall							[08_WeaponObj]
00402FC0 - Bullet Tile Collison, Roof Slope 1
004030B0 - Bullet Tile Collison, Roof Slope 2
004031A0 - Bullet Tile Collison, Roof Slope 3
00403290 - Bullet Tile Collison, Roof Slope 4
00403380 - Bullet Tile Collison, Floor Slope 1
00403470 - Bullet Tile Collison, Floor Slope 2
00403560 - Bullet Tile Collison, Floor Slope 3
00403650 - Bullet Tile Collison, Floor Slope 4
00403740 - Bullet Tile Detection Algorithm
00403C00 - Clear All Weapon Object Slots
00403C40 - Count Weapon Shot Occurences				[08_WeaponID]
00403CB0 - Count All Slots Using Specific Shot			[08_ShotID]
00403D10 - Free All Slots Using Specific Weapon			[08_WeaponID]
00403D80 - Clear All Weapon Object Slots
00403DC0 - Render Bullets
00403F80 - Create Bullet				[08_BulletID | 0C_XPos | 10_YPos | 14_Direction]
00404160 - Bullet 01: Snake Level 1				[08_WeaponObject]
004043F0 - Bullet 02 - 03: Snake				[08_WeaponObject | 0C_Level]
004047B0 - Bullet 04 - 06: Polar Star				[08_WeaponObject | 0C_Level]
00404B30 - Bullet 07 - 09: Fireball				[08_WeaponObject | 0C_Level]
00405120 - Bullet 0A - 0C: Machine Gun				[08_WeaponObject | 0C_Level]
004055A0 - Bullet 0D - 0F: Missile Launcher				[08_WeaponObject | 0C_Level]
00405D80 - Bullet 10 - 12: Missile Explosion				[08_WeaponObject | 0C_Level]
00405F30 - Bullet 13: Bubbler Level 1				[08_WeaponObject]
00406190 - Bullet 14: Bubbler Level 2				[08_WeaponObject]
004064D0 - Bullet 15: Bubbler Level 3				[08_WeaponObject]
004068B0 - Bullet 16: Bubble Spurs				[08_WeaponObject]
004075E0 - Bullet 17: Blade Slashes				[08_WeaponObject]
004078A0 - Bullet 18: Big Falling Spike				[08_WeaponObject]
00406BB0 - Bullet 19: Blade Level 1				[08_WeaponObject]
00406E60 - Bullet 1A: Blade Level 2				[08_WeaponObject]
00407110 - Bullet 1B: Blade Level 3				[08_WeaponObject]
00407910 - Bullet 1C - 1E: Super Missile Launcher				[08_WeaponObject | 0C_Level]
00408080 - Bullet 1F - 21: Super Missile Explosion				[08_WeaponObject | 0C_Level]
00408230 - Bullet 22 - 24: Nemesis				[08_WeaponObject | 0C_Level]
00408710 - Bullet 25 - 27: Spur Level 2, 3, MAX				[08_WeaponObject | 0C_Level]
00408AE0 - Bullet 28 - 2A: Spur Trails 2, 3, MAX				[08_WeaponObject | 0C_Level]
00408230 - Bullet 2B: Curly Nemesis (Same as Nemesis Lvl 1)				[08_WeaponObject | 0C_Level]
00408F40 - Bullet 2C: Clear All Enemies				[08_WeaponObject]
00408F90 - Bullet 2D: Whimsical Star				[08_WeaponObject]
00408FC0 - Runs Bullet AI
0048F048 - Bullet Info (??? X 0x2C)
0048F048 +0x00 - Bullet Damage
0048F049 +0x01 - Bullet Impacts
0048F04C +0x04 - Bullet MaxDistance
0048F050 +0x08 - Bullet Flags
0048F054 +0x0C - Bullet Left HitRect (/512)
0048F058 +0x10 - Bullet Up HitRect (/512)
0048F05C +0x14 - Bullet Right HitRect (/512)
0048F060 +0x18 - Bullet Down HitRect (/512)
0048F064 +0x1C - Bullet Left Offset? (/512)
0048F068 +0x20 - Bullet Up Offset? (/512)
0048F06C +0x24 - Bullet Right Offset? (/512)
0048F070 +0x28 - Bullet Down Offset? (/512)

-=Effects=-

00409650 - Clear all animated effects
00409680 - Animated Effect 0x01: Random Fountain Pulsing Disc	[08_Effect]
00409880 - Animated Effect 0x02: Rising Disc/Exploding Diamond	[08_Effect]
00409B80 - Animated Effect 0x03: Star				[08_Effect]
00409C70 - Animated Effect 0x04: Fireball Impact		[08_Effect]
00409E00 - Animated Effect 0x05: ZzZ...				[08_Effect]
00409F60 - Animated Effect 0x06: Booster Smoke			[08_Effect]
0040A120 - Animated Effect 0x07: Drowned Quote			[08_Effect]
0040A1B0 - Animated Effect 0x08: Exclamation			[08_Effect]
0040A280 - Animated Effect 0x09: Level Up/Down			[08_Effect]
0040A3F0 - Animated Effect 0x0A: Red "Damage" Disc		[08_Effect]
0040A5A0 - Animated Effect 0x0B: Big Explosion			[08_Effect]
xxxxxxxx - Animated Effect 0x0C: no data
0040A650 - Animated Effect 0x0D: headbonk circles
0040A7E0 - Animated Effect 0x0E: Unused
0040A8F0 - Animated Effect 0x0F: White Circle Explosion 	[08_Effect]
0040A9E0 - Animated Effect 0x10: EMPTY! 			[08_Effect]
0040AAA0 - Animated Effect 0x11: Push Jump Key 			[08_Effect]
0040AB50 - Update All Effects
0040ABC0 - Draw all effect objects
0040AC90 - Create an Animated Effect 				[08_X | 0C_Y | 10_ID | 14_Mode]

-=Config and Window procedures=-

0040AD60 - Load Config.dat, check string DOUKUTSU20041206 (return 0 if not equal)
0040AE30 - Sets Config.dat to default values (Called if check above fails)
0040AEC0 - <Runs when you hit "Version" menu button>
0040AFC0 - <Runs when you hit "Mute" menu button>
0040B1D0 - <Runs when you hit "Debug Save" menu button> 
0040B290 - <Runs when you hit "Quit" menu button>
0040B320 - Set [49CDAC] = arg1, set [49CDA8] = arg2
0040B340 - <Update Screen with window?> Also contains FPS delimiter

-=Drawing (DDRAW) Procedures=-

0040B450 - <DDRAW setup?>
0040B6C0 - <DDRAW destroy? (Called on program exit)>
0040B7A0 - <Destroy bitmap objects? (Called on program exit)>
0040B800 - Load Image from Resource
0040BAC0 - Load Image from file (Permanent)
0040BE10 - Load Image (From Resource and relodable??)
0040BFD0 - Load Image (Reloadable, must prep RAM first)
0040C1D0 - <Prep RAM for Image?>
0040C320 - Blit Rect From Image File Into Region		[08_DstRect | 0C_X | 10_Y | 14_SrcRect | 18_ImageFileID]
0040C3C0 - Render Graphics
0040C5B0 - Draw Object (Like 40C3C0 but used for Backgrounds)	[08_DstRect? | 0C_X? | 10_Y? | 14_SrcRect?]
0040C7A0 - Some kind of blit? Used for damage numbers
0040C8B0 - Set Background Color 				[08_Color]
0040C9E0 - fillRect_memory				[08_PImgRect | 0C_MaskColor]
0040CA80 - fillRect_memory
0040CB30 - <Small subfunction of 40CB60>
       0040CB60 - <Part of 40B340, seems to handle some kind of alternate drawing functionality (doesn't do much if removed...)>
       
       -=Font=-
       
       0040CD50 - Create font
       0040CE00 - <Outputs text? Not called>
       0040CEB0 - Draws text to screen (Message box writing?)						[08_X | 0C_Y | 10_String | 14_Color | 18_?]
       0040CF70 - Delete Font Object
       
       -=Credits=-
       
       0040CF90 - Only called if Game Status == 8, unknown
       0040D010 - <Draws something from Bitmap Slot 0x25>
       0040D150 - <Draws some text>
       0040D240 - <Draws some text>
       0040D2D0 - <Does some odd stuff with a few variables based on what's the value of [49D608]
       0040D350 - <Draws something from Bitmap Slot 0x24>
       0040D3A0 - <The other instance of call 40BE10; Slot 24; Most likely used for Credit Pixel arts>
       0040D3E0 - <Calls 480D30 twice>
       0040D410 - Calls 48128B if [49D614] != 0
       0040D440 - <Initialize Credits? Loads a file, puts casts.pbm into slot 0x25>
       0040D5C0 - ?
       0040D620 - ?
       0040DB00 - ?
       0040DB40 - [<SIL]
       0040DB60 - [<CIL]
       0040DB70 - TSC Show Distant View of Island [XX1]
       
       -=Main=-
       
       0040DD70 - Called On Esc
       0040DE60 - ?
       0040DE90 - ?
       0040DEA0 - ?
       0040DEC0 - [<FAO]
       0040DF50 - [<FAI]
       0040DFE0 - ?
       0040E770 - Render Fade out / Fade in
       0040E830 - ?
       0040E850 - Clear Event Flags
       0040E870 - <Clear skipflags?>
       0040E890 - [<FL+]
       0040E8E0 - [<FL-]
       0040E930 - Check Flag (Returns 1 or 0)
       0040E970 - [<SK+]
       0040E9C0 - [<SK-]
       0040EA10 - ?
       0040EA50 - TSC Flash Screen [FLA] (?????)
       0040EA70 - Explosion? (Also used for [<FLA]?)
       0040EAC0 - Explosion frame handler
       0040ED20 - <FLA handler
       0040EDE0 - Main WhiteScreen Handler
       0040EE20 - Draws the screen a particular colour maybe
       0040EE60 - Sets 49E190 = 0
       0040EE70 - Camera Code
       0040F020 - Get Camera Position
       0040F040 - Unused Camera function
       0040F130 - Simple Camera Function
       0040F220 - [<FOM]
       0040F250 - [<FON]
       0040F2D0 - [<FOB]
       0040F310 - Set Soft Quake Duration [<QUA]			[08_Duration]
       0040F320 - Set Hard Quake Duration 				[08_Duration]
       0040F330 - Stop All Quake Effects
       0040F350 - Return Random Number 				[08_Low | 0C_High]
       0040F380 - Render Numbers (Level, HP and Ammo)
       0040F5F0 - <Loads npc.tbl?>
       0040F730 - Intro Cuscene Game Loop
       0040F9B0 - Title Screen
       00410400 - Main Game loop
       004108B0 - ?
       00410990 - Get Version Number
       00410AB0 - Check for SndVol32.exe
       00410BC0 - ?
       00410C10 - ?
       00410CA0 - Check If Param Time 2 < Now < Param Time 1 		[08_PSysTimeA | 0C_PSysTimeB]
       00410D10 - ?
       00410D80 - Get File Size 					[08_PFileName]
       00410DE0 - Generate Error Message
       00410E90 - ?
       00410EE0 - Center the Game Window 				[08_GameWindowHandle]
       00410FE0 - ?							[08_WindowHandle]
       004111F0 - ?
       004112E0 - <Loads File>
       00411390 - Load Image Resources (Called at Startup)
       00411E10 - ?
       00411E60 - ?
       00411EB0 - ?
       00411EF0 - ?
       00411FC0 - ?
       004120F0 - ?
       00412250 - ?
       004122E0 - Update Keys
       00412320 - ?
       00412370 - ?
       004123A0 - Time Elapsed In A Second
       00412420 - Creates The Window <WinMain>
       00412BC0 - ?
       00412BF0 - ?
       00412C30 - ?
       00412CA0 - Seems to handle all sorts of input <Called by DispatchMessageA?> [08_HWND_hWnd | 0C_UINT_MSG | 10_WPARAM | 14_LPARAM]
       *412E82* - The switch jump for the Key input table. Use this to modify key mapping
*413039* - Switch jump for when the key is released
00413570 --?
004135E0 - ? 

-=Map=-

00413750 - Reserve memory for PXM data
00413770 - Load data from pxm file
004138A0 -4?
00413930 -0?
00413950 - Destroy Bitmap Object 02 (Dummied out)
00413960 - ?
004139A0 - Get Tile Type #
00413A00 -#?
00413A20 - [<SMP]
00413A60 - [<CMP]
00413AF0 - Render Background Layer Maptiles
00413C60 - Render Foreground Layer Maptiles
00413E40 -p?
004140F0 - Store Map Name / Studio Pixel Presents (Each byte is 1 less than it should be) [08_Map Name Location]
00414250 - Render Map Name (used by TSC [MNA])
00414310 -S?
00414330 -4?
004143C0 - Render map system green stuff
00414640 - Map System loop
00414B00 -p?
00414B20 -
?
00414B40 - Set MPJ array slot == true for map ID given [MP+]

-=Player=-

00414B50 - <Set Player Startup?>
00414BF0 - Player frames
00415220 - Toggle Player Visibility [<HMC/<SMC]
00415250 - Render Player and Gun
004156C0 - Agility Code and Jump Function And Booster
00416470 - Player movement, Fish battle mode.
004168C0 -v?
00416990 - Handles drowning timer, and runs TSC when you drown.
00416AA0 - Retreives Player X And Y Position 			[08_pXVar | 0C_pYVar]
00416AC0 - [<MOV]
00416B30 - Instantly Set Player X/Y Position 			[08_X | 0C_Y]
00416B50 - Set Player Velocity X to 0
00416B60 - TSC Check If In Fish Battle [UNJ]
00416B70 - TSC Change Player Direction [MYD] 			[08_Direction]
00416C40 - TSC Set In or Out of Fish Battle [UNI] 		[08_InBattle]
00416C50 - Move Player 0x4000 Units Down Instantly <unused?>
00416C70 - TSC Equip/Unequip Items [EQ+/-] 			[08_EquipID | 0C_SetToTrue]
00416CA0 - Leave "Inspecting" Mode <unused?>
00416CC0 - Set [49E6EC] = Arg1, Set [49E6F0] = Arg2, play Environment sounds [<SSS/<SPS]
00416D40 - Set Enviroment sound (49E6EC) = 0, play sound 28,29,3A
00416D80 - Play Environmental sounds (Propellor, stream sound)
00416DF0 - Play sound 28,29,3A
00416E20 - Clear Player Tiles (Set 49E63C = 0)
00416E30 - Player Tile collision, Solid tiles
00417160 - Player Bump Against Ceilling
004171D0 - Player Tile Collision, Roof Slope 1
004172E0 - Player Tile Collision, Roof Slope 2
004173F0 - Player Tile Collision, Roof Slope 3
00417500 - Player Tile Collision, Roof Slope 4
00417610 - Player Tile Collision, Floor Slope 1
00417720 - Player Tile Collision, Floor Slope 2
00417830 - Player Tile Collision, Floor Slope 3
00417940 - Player Tile Collision, Floor Slope 4
00417A50 - Player Tile Collision, Water
00417AE0 - Player Tile Collision, Spike
00417B70 - Player Tile Collision, Spike (water)
00417C00 - Player Tile Collision, Wind (Left)
00417C90 - Player Tile Collision, Wind (Up)
00417D20 - Player Tile Collision, Wind (Right)
00417DB0 - Player Tile Collision, Wind (Down)
00417E40 - PC Tile checking algorithm
004187F0 - entityCollision, solid				[08_Entity]
00418B10 - entityCollision, nonsolid				[08_Entity]
00418C20 - entityCollision, specialsolid
00419030 - Run collision checks for every entity vs. Player
00419450 - Run collision checks with boss entities vs. Boss
00419650 - Touch XP Chip
004196F0 - Add Weapon EXP 					[08_EXP]
00419890 - Reset Weapon Level
004198C0 - <Returns 1 if weapon at MAX, 0 otherwise>
00419910 - Take Damage
00419B50 - TSC Reset Weapon Levels [ZAM]
00419BA0 - Refill Some Rocket Ammo 				[0C_Ammo]
00419C60 - TSC Increase Current Health [LI+]			[08_Amount]
00419CB0 - TSC Increase Max Health [ML+]			[08_Amount]
00419D10 - Render XP Bar, Weapon Level and Weapon Ammo Displays
0041A0B0 - Render Weapon Icons
0041A1D0 - Render HP Bar and HP NumbersWe
0041A350 - Underwater Timer
0041A430 - Render Nikumaru Counter Timer
0041A5D0 - Write 290.rec
0041A7C0 - Get Hell Time (Returns to EAX)

-=Sound and ORGs=-

0041A8F0 - <Some kind of sound procedure>
0041ABA0 -e?
0041AC70 -o?
0041AD20 - <Regulates the Volume on ORG Notes?>
0041ADC0 - <Play ORG notes?>
0041B2A0 -4?
0041B380 - <Error checking?>
0041B3F0 - <Related to loading the ORG file>
0041B440 -??
0041B480 --?
0041B4D0 -0?
0041B510 - Play the Drum Sound of an ORG File
0041B600 -G?
0041B650 -B?
0041B730 -1?
0041B890 -4?
0041BA70 -0?
0041BAD0 - Loads an ORG File
0041C0B0 - <Dummied out function and ORG related?>
0041C180 -8?
0041C1E0 -B?
0041C230 - OrganyaPlayCallback
0041C250 -C?
0041C2B0 - <The main 'engine' of the ORG player?>
0041C630 -0?
0041C6C0 - <Related to loading ORG Files> (StartOrganya?
0041C6F0 - LoadOrganya
0041C730 - SetOrganyaPosition 
0041C770 - GetOrganyaPosition
0041C790 - PlayOrganyaMusic
0041C7C0 - ChangeOrganyaVolume
0041C7F0 - StopOrganyaMusic
0041C880 - Sets 4A4E10 to 1
0041C890 -0?
0041C8F0 -a?
0041CB10 - <Init procedure for SFX?>

-=Saving and Loading=-

0041CFC0 - Check for Profile.dat
0041D040 - <Saving the game?>
0041D260 - <Loading the game?>
0041D550 - Pushes reserved space into RAM [<INI]
0041D610 - clear flagdata (?)

-=Teleporter=-

0041D630 - <TSC Add Teleporter Slot [PS+]?>
0041D6A0 -u?
0041D740 -d?
0041D840 -R?
0041DA00 - <Teleporter something (Draw the icons?)> [<SLP]

-=Weapons=-

0041DBD0 - Weapon 01: Snake				[08_Level]
0041DE60 - Weapon 02: Polar Star				[08_Level]
0041E110 - Weapon 03: Fireball				[08_Level]
0041E3D0 - Weapon 04: Machine Gun				[08_Level]
0041E7B0 - Weapon 05: Missle Launcher				[08_Level|0C_Super]
0041EFD0 - Weapon 07: Bubbler Lvl1				[08_Level]
0041F280 - <Weapon 07: Bubbler Lvl2/3>				[08_Level]
0041F580 - Weapon 09: Blade				[08_Level]
0041F710 - Weapon 0C: Nemesis				[08_Level]
0041F9E0 - Reset Spur Level
0041FA10 - Weapon 0D: Spur				[08_Level]
0041FE70 - <Weapon Selection?>

-=ORG drums?=-

004200C0 - <Directsound - Loading ORG Wave Data?>
004201A0 - <Directsound?>
00420240 - Loads WAV Files for Drums (Normally Dummied out)
00420390 - <Creating Files?>
00420640 - Play Sound						[08_SoundID | 0C_Mode]
00420720 - <Directsound?>
00420760 - <Directsound?>
004207A0 - <Directsound?>
004207E0 - Sound Loader

-=TSC=-

00420BE0 - TSC Transport to different Map [TRA]
00420EE0 - TSC Change Music [CMU]				[08_SongID]
00420F50 - TSC Restore Music [RMU]
00420FA0 - TSC Init?
00421040 - (map parser?)
004213B0 --?
004214E0 - <Creates Bitmap objects for text display>
00421570 - <Destroy bitmap objects for text display, and textbox.bmp>
004215C0 - Script parser? (maybe it decodes .tsc files)
00421660 - <Load and execute Script?>
00421750 - <Load and execute Head.tsc?>
004218E0 - Calls strcpy
00421900 - ASCII to Number					[08_Offset]
00421990 - Call TSC Event					[08_ScriptID]
00421AF0 - [<EVE]
00421C50 -c?
00421C80 - Text display
00421D10 - [<NUM]
00421E90 - [<CLR]
00421F10 - Render Textboxes, Item Images and Text
00422510 - TSC Parser

-=???=-

00425790 - <Render some text and stuff>
004257F0 - Adds movement to # object
004258B0 - Sin table (0-255)
004258C0 - Cos table (0-255)
004258E0 - Detects Player Collision
00425B40 - Directional Trig
00425B60 - Trig, calls Cos
00425B80 - Directional Trig
00425BA0 - Trig, calls Sin
00425BC0 --?
00425BF0 - Create Damage / XP Number Objects
00426360 - Destroy # object
00426430 - Render Dam/XP Objects

-=Entities=-

00426530 - NPC 000: <nothing>
004265B0 - NPC 001: Weapon energy
00426AF0 - NPC 002: Enemy - Behemoth
00426FD0 - NPC 003: Disappearing null
00427040 - NPC 004: Smoke
00427480 - NPC 005: Enemy - Critter (hopping, green)
00427820 - NPC 006: Enemy - Beetle (horiz, green)
00427C60 - NPC 007: Enemy - Basil
00427F00 - NPC 008: Enemy - Beetle (follow 1)
00428260 - NPC 009: Balrog (drops in)
00428540 - NPC 010: Boss - Balrog (shooting)
004289B0 - NPC 011: Projectile - Balrog (energy shot)
00428B10 - NPC 012: Balrog (cutscene)
00429940 - NPC 013: Forcefield
00429A30 - NPC 014: Santa's Key
00429BF0 - NPC 015: Treasure chest (closed)
00429E00 - NPC 016: Save point
0042A0B0 - NPC 017: Health/ammo refill
0042A360 - NPC 018: Door
0042A490 - NPC 019: Balrog (busts in)
0042A830 - NPC 020: Computer
0042A940 - NPC 021: Treasure chest (open)
0042A9C0 - NPC 022: Teleporter
0042AA70 - NPC 023: Teleporter lights
0042ABD0 - NPC 024: Enemy - Power Critter
0042B280 - NPC 025: Lift platform
0042B5E0 - NPC 026: Enemy - Bat (black, circling)
0042BA90 - NPC 027: Deathtrap
0042BAE0 - NPC 028: Enemy - Critter (flying)
0042C1A0 - NPC 029: Cthulhu
0042C320 - NPC 030: Hermit Gunsmith
0042C4C0 - NPC 031: Enemy - Bat (black, hanging)
0042CA10 - NPC 032: Life Capsule
0042CAC0 - NPC 033: Projectile - Balrog (energy bounce)
0042CC20 - NPC 034: Bed
0042CCB0 - NPC 035: Enemy - Mannan
0042D010 - NPC 036: Boss - Balrog (hovering)
0042D760 - NPC 037: Signpost
0042D810 - NPC 038: Fireplace fire
0042D960 - NPC 039: Save sign
0042D9F0 - NPC 040: Santa
0042DE00 - NPC 041: Busted doorway
0042DE70 - NPC 042: Sue
0042E9F0 - NPC 043: Blackboard
0042EAB0 - NPC 044: Enemy - Polish
0042F060 - NPC 045: Enemy - Baby
0042F320 - NPC 046: Horiz/vert trigger
0042F3F0 - NPC 047: Enemy - Sandcroc (green)
0042F780 - NPC 048: Projectile - Omega
0042F9E0 - NPC 049: Enemy - Skullhead
0042FEC0 - NPC 050: Projectile - Skeleton
004301B0 - NPC 051: Enemy - Crow & Skullhead
00430780 - NPC 052: Blue robot (sitting)
004307D0 - NPC 053: Skullstep foot
00430B00 - NPC 054: Enemy - Skullstep
00430EB0 - NPC 055: Kazuma
004311D0 - NPC 056: Enemy - Beetle (horiz, brown)
004315E0 - NPC 057: Enemy - Crow
00431C20 - NPC 058: Enemy - Basu (1)
004321F0 - NPC 059: Enemy - Door
00432460 - NPC 060: Toroko
00432B50 - NPC 061: King
004334C0 - NPC 062: Kazuma (computer)
004336C0 - NPC 063: Toroko (attacking)
00433C00 - NPC 064: Enemy - Critter (hopping, blue)
00433FC0 - NPC 065: Enemy - Bat (blue)
004342B0 - NPC 066: Bubble - Misery capturing Toroko?
004345E0 - NPC 067: Misery (floating)
00434D10 - NPC 068: Boss - Balrog (running)
004355F0 - NPC 069: Enemy - Pignon
00435AB0 - NPC 070: Sparkling item
00435BA0 - NPC 071: Enemy - Chinfish
00435DE0 - NPC 072: Sprinkler
00435FC0 - NPC 073: Water drop
00436180 - NPC 074: Jack
00436540 - NPC 075: Kanpachi (fishing)
00436650 - NPC 076: Flowers
00436690 - NPC 077: Sandaime's pavilion
004367E0 - NPC 078: Pot
00436870 - NPC 079: Mahin
00436AE0 - NPC 080: Enemy - Gravekeeper
004370F0 - NPC 081: Enemy - Giant Pignon
004375E0 - NPC 082: Misery (standing)
00437D90 - NPC 083: Igor(cutscene)
00438250 - NPC 084: Projectile - Basu (1)
004383D0 - NPC 085: Terminal
00438590 - NPC 086: Missile
00438850 - NPC 087: Heart
00438B10 - NPC 088: Boss - Igor
00439580 - NPC 089: Igor (defeated)
00439B00 - NPC 090: Background?
00439B50 - NPC 091: Cage
00439BC0 - NPC 092: Sue (computer)
00439DC0 - NPC 093: Chaco
0043A220 - NPC 094: Enemy - Kulala
0043A680 - NPC 095: Enemy - Jelly
0043AAF0 - NPC 096: Fan (left)
0043AD10 - NPC 097: Fan (up)
0043AF20 - NPC 098: Fan (right)
0043B140 - NPC 099: Fan (down)
0043B350 - NPC 100: Grate
0043B410 - NPC 101: Power controls (screen)
0043B4E0 - NPC 102: Power controls (power flow)
0043B5F0 - NPC 103: Projectile - Mannan
0043B7F0 - NPC 104: Enemy - Frog
0043BD00 - NPC 105: Balloon ('Hey!' low)
0043BDB0 - NPC 106: Balloon ('Hey!' high)
0043BE00 - NPC 107: Malco (undamaged)
0043C4B0 - NPC 108: Projectile - Balfrog
0043C610 - NPC 109: Malco (damaged)
0043C8E0 - NPC 110: Enemy - Puchi
0043CDE0 - NPC 111: Quote (teleports out)
0043D0A0 - NPC 112: Quote (teleports in)
0043D320 - NPC 113: Prof. Booster
0043D860 - NPC 114: Enemy - Press
0043DAE0 - NPC 115: Enemy - Ravil
0043E190 - NPC 116: Red Flowers (petals)
0043E1E0 - NPC 117: Curly
0043E9B0 - NPC 118: Boss - Curly
0043F230 - NPC 119: Table & chair
0043F280 - NPC 120: Colon 1
0043F310 - NPC 121: Colon 2
0043F4A0 - NPC 122: Enemy - Colon
0043FC70 - NPC 123: Projectile - Curly
0043FEF0 - NPC 124: Sunstone
004400D0 - NPC 125: Hidden heart/missile
004401F0 - NPC 126: Puppy (runs away)
00440760 - NPC 127: Glows momentarily?
004408B0 - NPC 128: Glows momentarily?
00440CF0 - NPC 129: Glows momentarily?
00441000 - NPC 130: Puppy (tail wag)
00441360 - NPC 131: Puppy (sleeping)
00441440 - NPC 132: Puppy (bark)
004419B0 - NPC 133: Jenka
00441B20 - NPC 134: Enemy - Armadillo
00441EC0 - NPC 135: Enemy - Skeleton
00442340 - NPC 136: Puppy (carried)
00442540 - NPC 137: Large doorway (frame)
00442590 - NPC 138: Large doorway (doors)
00442790 - NPC 139: Doctor (crowned)
00442BF0 - NPC 140: Boss - Frenzied Toroko
00443AC0 - NPC 141: Toroko Block
00443EC0 - NPC 142: Enemy - Flowercub
00444190 - NPC 143: Jenka (collapsed)
00444230 - NPC 144: Toroko (teleports in)
00444620 - NPC 145: <CRASH>
00444780 - NPC 146: Lightning
00444930 - NPC 147: Enemy - Critter (hover)
00445050 - NPC 148: Projectile - Critter
00445170 - NPC 149: Moving block (horiz)
00445660 - NPC 150: Quote
00445E30 - NPC 151: Blue robot
00445FA0 - NPC 152: Shutter (stuck)
00446020 - NPC 153: Enemy - Gaudi
00446500 - NPC 154: Enemy - Gaudi (defeated)
00446710 - NPC 155: Enemy - Gaudi (flying)
00446B60 - NPC 156: Projectile - Gaudi (flying)
00446CA0 - NPC 157: Moving block (vert)
00447180 - NPC 158: Projectile - Monster X
004474C0 - NPC 159: Boss - Monster X (defeated)
00447700 - NPC 160: Boss - Pooh Black
00447CB0 - NPC 161: Projectile - Pooh Black
00447E90 - NPC 162: Pooh Black (defeated)
004482A0 - NPC 163: Dr. Gero
00448410 - NPC 164: Nurse Hasumi
00448580 - NPC 165: Curly (collapsed)
004486E0 - NPC 166: Chaba
004487F0 - NPC 167: Prof. Booster (fall)
00448A10 - NPC 168: Boulder
00448BE0 - NPC 169: Boss - Balrog (missiles)
004495A0 - NPC 170: Projectile - Balrog (missiles)
004498C0 - NPC 171: Enemy - Fire Whirrr
00449C10 - NPC 172: Projectile - Fire Whirrr
00449D70 - NPC 173: Enemy - Gaudi Armor
0044A3C0 - NPC 174: Projectile - Gaudi Armor
0044A610 - NPC 175: Enemy - Gaudi Egg
0044A7D0 - NPC 176: Enemy - Buyobuyo Base
0044ABB0 - NPC 177: Enemy - Buyobuyo
0044AEE0 - NPC 178: Projectile - Core (spinner)
0044B080 - NPC 179: Projectile - Core (wisp)
0044B210 - NPC 180: Curly (A.I.)
0044BE10 - NPC 181: <nothing?>
0044C220 - NPC 182: <nothing?>
0044C630 - NPC 183: <nothing?>
0044C7A0 - NPC 184: Shutter (large)
0044CA60 - NPC 185: Shutter (small)
0044CBE0 - NPC 186: Lift block
0044CDB0 - NPC 187: Enemy - Fuzz Core
0044D070 - NPC 188: <CRASH>
0044D3A0 - NPC 189: Projectile - Homing Flame
0044D5E0 - NPC 190: Surface robot
0044D740 - NPC 191: Water level
0044DA00 - NPC 192: Scooter
0044DE20 - NPC 193: Scooter (pieces)
0044DEA0 - NPC 194: Blue robot (pieces)
0044DF10 - NPC 195: Grate mouth
0044DF60 - NPC 196: Motion wall
0044E020 - NPC 197: Enemy - Porcupine Fish
0044E260 - NPC 198: Projectile - Ironhead
0044E400 - NPC 199: Underwater current
0044E5F0 - NPC 200: Enemy - Dragon Zombie
0044EC40 - NPC 201: Dragon Zombie (dead)
0044ECE0 - NPC 202: Projectile - Dragon Zombie
0044EE40 - NPC 203: Enemy - Critter (hopping, aqua)
0044F1F0 - NPC 204: Falling Spike (small)
0044F3E0 - NPC 205: Falling Spike (large)
0044F6D0 - NPC 206: Enemy - Counter Bomb
0044FB40 - NPC 207: Balloon (countdown)
0044FCB0 - NPC 208: Enemy - Basu (2)
00450280 - NPC 209: Projectile - Basu (2)
00450400 - NPC 210: Enemy - Beetle (follow 2)
00450760 - NPC 211: Spikes
00450810 - NPC 212: Sky Dragon
00450BF0 - NPC 213: Enemy - Night Spirit
004512A0 - NPC 214: Projectile - Night Spirit
00451430 - NPC 215: Enemy - Sandcroc (white)
004517F0 - NPC 216: Debug cat
00451840 - NPC 217: Itoh
00451CA0 - NPC 218: Projectile?
00451DA0 - NPC 219: Generator - Smoke/Underwater current
00451E90 - NPC 220: Shovel Brigade
00452000 - NPC 221: Shovel Brigade (walking)
00452470 - NPC 222: Prison bars
004524E0 - NPC 223: Momorin
00452700 - NPC 224: Chie
004528D0 - NPC 225: Megane
00452A50 - NPC 226: Kanpachi
00452D10 - NPC 227: Bucket
00452D60 - NPC 228: Droll (guard)
004530D0 - NPC 229: Red Flowers (sprouts)
00453190 - NPC 230: Red Flowers (blooming)
00453260 - NPC 231: Rocket
004536F0 - NPC 232: Enemy - Orangebell
004539B0 - NPC 233: <CRASH>
00453E60 - NPC 234: Red Flowers (picked)
00453F20 - NPC 235: Enemy - Midorin
00454310 - NPC 236: Enemy - Gunfish
004548B0 - NPC 237: Projectile - Gunfish
00454A00 - NPC 238: Enemy - Press (killer)
00454DF0 - NPC 239: Cage bars
00454F00 - NPC 240: Mimiga (jailed)
00455370 - NPC 241: Enemy - Critter (hopping, red)
00455710 - NPC 242: Enemy - Bat (red)
00455A10 - NPC 243: Generator - Bat (red)
00455AB0 - NPC 244: Acid drop
00455C10 - NPC 245: Generator - Acid drop
00455E00 - NPC 246: Enemy - Press (proximity)
00456110 - NPC 247: Boss - Misery
00456F50 - NPC 248: Boss - Misery (vanish)
004570B0 - NPC 249: Projectile - Misery (energy shot)
00457180 - NPC 250: Projectile - Misery (lightning ball)
00457470 - NPC 251: Projectile - Misery (lightning)
00457570 - NPC 252: <CRASH>
004579D0 - NPC 253: Energy Capsule
00457B00 - NPC 254: Helicopter
00457D70 - NPC 255: <CRASH>
00458010 - NPC 256: Doctor (crowned, facing away)
00458360 - NPC 257: Red Crystal
004585A0 - NPC 258: Mimiga (sleeping)
004585F0 - NPC 259: Curly (carried, unconscious)
00458810 - NPC 260: Shovel Brigade (caged)
00458A70 - NPC 261: Chie (caged)
00458C30 - NPC 262: Chaco (caged)
00458DF0 - NPC 263: Boss - Doctor
00459950 - NPC 264: Projectile - Doctor (red wave)
00459B30 - NPC 265: Projectile - Doctor (red ball - fast vanish)
00459C00 - NPC 266: Projectile - Doctor (red ball - slow vanish)
00459D80 - NPC 267: Boss - Muscle Doctor
0045B3D0 - NPC 268: Enemy - Igor
0045BCB0 - NPC 269: Enemy - Bat (red energy)
0045BF10 - NPC 270: Red energy
0045C230 - NPC 271: Underwater block
0045C500 - NPC 272: Generator - Underwater block
0045C5A0 - NPC 273: Projectile - Droll
0045C750 - NPC 274: Enemy - Droll
0045CC80 - NPC 275: Puppy (with items)
0045CEA0 - NPC 276: Boss - Red Demon
0045D780 - NPC 277: Projectile - Red Demon
0045D930 - NPC 278: Little family
0045DCF0 - NPC 279: Falling block (large)
0045E110 - NPC 280: Sue (teleported in by Misery)
0045E360 - NPC 281: Doctor (red energy form)
0045E4C0 - NPC 282: Mini Undead Core - floats forward
0045E950 - NPC 283: Enemy - Misery (transformed)
0045F910 - NPC 284: Enemy - Sue (transformed)
00460910 - NPC 285: Projectile - Undead Core (orange spiral shot)
00460AE0 - NPC 286: Orange Dot
00460BB0 - NPC 287: Orange Smoke
00460D70 - NPC 288: Projectile - Undead Core (glowing rock thing)
004610D0 - NPC 289: Enemy - Critter (hopping, orange)
004614A0 - NPC 290: Enemy - Bat (orange)
00461800 - NPC 291: Mini Undead Core (before fight)
004618B0 - NPC 292: Quake
004618C0 - NPC 293: Projectile - Undead Core (huge energy shot)
004619E0 - NPC 294: Quake & Generator - Falling blocks
00461B90 - NPC 295: Cloud
00461E40 - NPC 296: Generator - Cloud
00461FD0 - NPC 297: <CRASH> (Sometimes)
00462050 - NPC 298: Doctor (uncrowned)
004623D0 - NPC 299: Balrog/Misery (bubble)
004624E0 - NPC 300: Demon Crown
004625A0 - NPC 301: Enemy - Fish Missile (orange)
00462890 - NPC 302: Something with ending Scenes
00462AF0 - NPC 303: <nothing?>
00462C80 - NPC 304: Gaudi (sitting)
00462E00 - NPC 305: Puppy (small)
00462F60 - NPC 306: Balrog (nurse)
004630F0 - NPC 307: Santa (caged)
004632B0 - NPC 308: Enemy - Stumpy
00463710 - NPC 309: Enemy - Bute
00463AC0 - NPC 310: Enemy - Bute (sword)
00464090 - NPC 311: Enemy - Bute (archer)
00464740 - NPC 312: Projectile - Bute (archer)
00464BB0 - NPC 313: Boss - Ma Pignon
00465CC0 - NPC 314: Falling, Indestructible
00465F60 - NPC 315: Enemy (hopping, disappears)
004664B0 - NPC 316: Enemy - Bute (defeated)
00466790 - NPC 317: Enemy - Mesa
00466B80 - NPC 318: Enemy - Mesa (defeated)
00466E50 - NPC 319: <CRASH>
004670C0 - NPC 320: Curly (carried, shooting)
004673F0 - NPC 321: <nothing?>
004676D0 - NPC 322: Enemy - Deleet
00467C60 - NPC 323: Enemy - Bute (generator)
00467F40 - NPC 324: Generator - Bute
00467FE0 - NPC 325: Projectile - Heavy Press
00468230 - NPC 326: Itoh/Sue (turning human)
00468830 - NPC 327: <CRASH>
00468990 - NPC 328: Transmogrifier
004689E0 - NPC 329: Building fan
00468A90 - NPC 330: Enemy - Rolling
00468D70 - NPC 331: Projectile - Ballos (bone)
00468F50 - NPC 332: Projectile - Ballos (shockwave)
00469140 - NPC 333: Projectile - Ballos (lightning)
00469290 - NPC 334: Sweat
00469430 - NPC 335: Ika-chan
00469610 - NPC 336: Generator - Ika-chan?
004696B0 - NPC 337: Numahachi
00469800 - NPC 338: Enemy - Green Devil
00469AA0 - NPC 339: Generator - Green Devil
00469B40 - NPC 340: Boss - Ballos
0046B240 - NPC 341: <CRASH>
0046B340 - NPC 342: <CRASH>
0046BD80 - NPC 343: <CRASH>
0046BE10 - NPC 344: <CRASH>
0046BF00 - NPC 345: Projectile - Ballos (skull)
0046C1D0 - NPC 346: <CRASH>
0046C710 - NPC 347: Enemy - Hoppy
0046C9B0 - NPC 348: Ballos spikes (rising)
0046CAC0 - NPC 349: Statue
0046CB50 - NPC 350: Enemy - Bute (archer, red)
0046D340 - NPC 351: Statue (can shoot)
0046D5D0 - NPC 352: King (sword)
0046DBE0 - NPC 353: Enemy - Bute (sword, red)
0046E110 - NPC 354: Invisible deathtrap wall
0046E280 - NPC 355: <CRASH> (Sometimes)
0046E480 - NPC 356: Balrog (rescue)
0046E730 - NPC 357: Puppy (ghost)
0046E870 - NPC 358: Misery (wind)
0046E9E0 - NPC 359: Generator - Water drop
0046EA90 - NPC 360: 'Thank you!'
0046EB30 - Clear All Entity Data
0046EB50 - Load enemies (?) from PXE file
0046EE50 - Set data from npc.tbl
0046EFD0 - Create NPC						[08_EntityID | 0C_X | 10_Y | 14_MoveX | 18_MoveY | 1C_Direction | 20_? | 24_BaseSlotID]
0046F150 - Create Explosion
0046F200 - Explosion Generator 					[08_X | 0C_Y | 10_? | 14_NumExplosions]
0046F2B0 - Spawn EXP
0046F430 - Spawn missles
0046F630 - Spawn heart					[ 08_XPos | 0C_YPos | 10_Health ]
0046F760 - (Spawn something? possibly smoke)
0046F810 - Render Entities
0046FA00 - Run entity AI
0046FAB0 - [<CNP]
0046FD10 - [<INP]
0046FF90 - [<ANP]
00470060 - [<MNP]
00470150 - [<MYB]
00470250 - [<DNP]
004702D0 - [<DNA]
00470460 -e?
00470490 - [<NCJ] (also?)
004704F0 - TSC Entity Jump [ECJ] (returns true or false)
00470560 - [<NCJ] (returns true or false)
004705C0 - Entity Solid Tile
00470870 - Entity Tile Slope L1 Top
00470970 - Entity Tile Slope L2 Top
00470A70 - Entity Tile Slope R1 Top
00470B70 - Entity Tile Slope R2 Top
00470C70 - Entity Tile Slope L1 Bottom
00470D80 - Entity Tile Slope L2 Bottom
00470E90 - Entity Tile Slope R1 Bottom
00470FA0 - Entity Tile Slope R2 Bottom
004710B0 - Entity Water Tile
00471160 - Entity Tile Collision Algorithms
00471B80 - (Enemy dies?)
00471D50 - Entity Bullet Collis

-=Boss?=-

00472400 -0?
00472710 -l?
00472740 - <Clears Boss Data?>
00472770 -u?
00472940 - [<BOA]
00472950 --?
00472FF0 - Boss 0: No special boss
00473000 -t?
00473080 - Tile Collision Algorithm for larger entities
004739B0 -y?
00473D60 -2?
00473DE0 -7?
00474340 -i?
00474400 - Boss 4: The Core
004753D0 - Boss 7: Undead Core
00476790 -y?
004769A0 -1?
00476B90 -7?
00476E50 -y?
00477230 -L?
004772F0 - Boss 9: Ballos (Ball)
00478AA0 -t?
00478FE0 -0?
00479010 -e?
00479030 - Boss 2: Balfrog
0047A6A0 -e?
0047A800 -1?
0047A8A0 - Boss 5: Ironhead
0047B450 -0?
0047B460 - [<BSL]
0047B500 -D?
0047B540 -B?
0047B6F0 - Boss 1: Omega
0047C380 - 
0047C4E0 -1?
0047C7A0 -7?
0047C820 - Boss 8: Heavy Press
0047D170 - Boss 6: Dragon Sisters
0047DAA0 -2?
0047DF10 -:?
0047E6F0 - Boss 3: Monster X
0047F710 --?
00480090 -i?
004802A0 -m?
00480550 -n?
004808C0 -3?

22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)~~-=Lib functions=-22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)22:24, May 18, 2017 (UTC)

00480A36 - DirectDrawCreate and DirectInputCreate
00480A50 - DirectInputCreateA
00480D28 - DirectSoundCreate
00480D30 - Memset 						[04_Offset | 08_Value | 0C_Size]
00480D8B - 
00480D90 -0?
00480DB1 - <Exit Code 3?>
00480DC1 - if ECX0!= [498B20], JMP to 480D90
00480DCF - __fclose_lk
00480E1B - _fclose
00480E41 -0?
00480E6C - fread
00480F3F -4?
00480F55 - fread
00480F97 -4?
00480FA1 - _fsopen
00480FF3 - calls __unlock_file
00480FFD - _fopen
00481010 - _sprintf
00481070 - _strcmp - Compare two strings, return 0 if equal
00481100 - _strcpy <loads string from offset 0C and places the pointer into offset 08?>
00481110 - _strcat
004811DA -4?
004811E7 -1?
004811F0 -0?
00481200 - _strlen
0048126D -i?
00481277 -a?
00481281 -0?
0048128B - _free
004812E7 -8?
004812FC - __heap_alloc
0048136B -s?
00481377 - __nh_malloc
004813A3 - _malloc
004813C0 - _memcpy						[08_Address | 0C_Resource | 10_Size]
00481523 -!?
0048152F -J?
00481541 -
?
0048155B -_?
004816BF -0?
004816CD -c?
004816E3 -4?
004816FD - _srand
0048170A - _rand <Randomize (Returned to EAX)>
00481730 - _memcmp
00481783 -F?
004817E8 - _sscanf
0048181C - _fprintf
00481870 -1?
0048187A - _fwrite
0048196D -p?
004819C3 -w?
004819CD - __fseek_lk
00481A5C - _fseek
00481A9B -a?
00481AA5 - <nothing?>
00481AA6 - _cfltcvt_init
00481ADE - _fpmath
00481B00 -s?
00481B14 - _sin
00481BB0 - _ftol2
00481C30 -??
00481C44 - _cos
00481CDE - _amsg_exit
00481D03 - _fast_error_exit
00481D27 - ENTRY POINT
00481ED6 -2?
00481EFC - ___security_init_cookie
00481F62 -h?
00481F9E -8?
004820AC - __SEH_prolog
004820E7 - __SEH_epilog
00482100 - __except_handler3
004821E6 - _seh_longjmmp_unwind(x)
00482201 - __close_lk
00482284 - __close
00482303 -8?
0048231F - __freebuf
0048234A - __flush
004823A7 - __fflush_lk
004823D5 - __flsall
004823DE -
?
00482486 -??
004824A1 - ?
004824AA -8?
004824B3 -n?
00482503 -7?
0048255C -A?
00482570 - __lock_file
00482594 - __lock_file2
0048259F -l?
004825B3 --?
004825C2 - __unlock_file
004825E6 -t?
004825F1 - __unlock_file2
00482605 -1?
00482614 - __filbuf
004826DF -8?
004826F5 - __read_lk
004828D0 - __read
0048295F -C?
0048297B - __openfile
00482AE3 - __errno
00482AEC - ___doserrno
00482AF5 - __dosmaperr
00482B2B -
?
00482B3C -_?
00482B5A -n?
00482B68 - __getstream
00482C7E - ?
00482C8A - __flsbuf
00482DA3 - _write_char
00482DD3 -4?
00482DD6 - _write_multi_char
00482DFA - _write_string
00482E31 - __output
0048362B - ___heap_select
00483641 -0?
00483645 - _heap_init
00483692 -3?
00483696 - __mtinitlocks
004836DF - __mtdeletelocks
00483734 - __unlock
00483749 - __mtinitlocknum
004837E0 -A?
004837E9 - __lock
0048381A - ___sbh_heap_init
00483837 -l?
00483862 - ___sbh_find_block
0048388D - ___sbh_free_block
00483BA5 - ___sbh_alloc_new_region
00483BDA -4?
00483C5C - ___sbh_alloc_new_group
00483D62 - ___sbh_resize_block
00484041 - ___sbh_alloc_block
0048433D - __callnewh
00484355 -0?
00484358 - __crtTIsAlloc(x)
00484361 - __mtterm
0048437E - __getptd
004843EF - _freefls(x)
0048452A -0?
00484536 - __mtinit
00484547 -B?
00484625 - __inc
00484633 -??
0048463B - __input
00484C69 -2?
004853B7 - __stbuf
0048543B -4?
0048543F - __ftbuf
00485469 - __write_lk
00485637 - __write
004856C6 -
?
004856E2 - __lseek_lk
00485703 -4?
00485756 - __lseek
004857E5 -0?
00485801 - __ftell_lk
00485963 - __forcdecpt
0048599F -t?
004859EA -3?
00485A01 - Clear EAX and Return
00485A04 - __fassign
00485A2D -9?
00485A42 - __shift
00485A5F - __cftoe2
00485B0D - __cftoe
00485B79 - __cftof2
00485C15 - __cftof
00485C77 - __cftog
00485D11 - __cfltcvt
00485D39 -i?
00485D62 - __setdefaultprecision
00485D74 - __ms_p5_test_fdif
00485DB0 - Checks if processor feature 0x00 exists
00485DB4 - __ms_p5_mp_test_fdiv
00485DD8 -4?
00485DE0 -l?
00485EDD -3?
00485EEB -m?
00485EF2 -7?
00485F0F -4?
00485F1D -e?
00485F47 -4?
00485F86 -8?
00485FA3 -n?
00485FB0 -4?
00485FC5 -5?
00485FDC -4?
00485FE9 -0?
00485FF5 -n?
00486007 -9?
00486038 -B?
00486049 -b?
0048604E -
?
0048605B -_?
00486080 -5?
00486085 -e?
004860DE -7?
004860E5 -0?
004860EA --?
00486140 -_?
00486193 -4?
004861C3 - __lockexit
004861CC - __unlockexit
004861D5 - __initterm
004861ED - __cinit
00486257 - _doexit
00486314 -
?
0048631A - _exit
0048632B - __exit
0048633C - __cexit
0048634B - __c_exit
0048635A - __NMSG_WRITE
004864D1 - __FF_MSGBANNER
0048650A - __XcptFilter
0048666E - __wincmdln
004866CB - __setenvp
00486792 - _parse_cmdline
004868FE - __setargv
004869A0 - ___crtGetEnvironmentStringsA
00486AC2 - __ioinit
00486CC0 -i?
00486CF1 -f?
00486D04 -e?
00486D35 -D?
00486D50 - __alloca_probe
00486D65 -??
00486D8D - ___crtMessageBoxA
00486E90 - _strncpy
00486EFE -8?
00486F35 -4?
00486FB4 - Unwind the stack					[08_PreviousFrame]
00486FD4 - __unwind_handler
00486FF6 - __local_unwind2
0048705E - __abnormal_termination
0048708A - __NLG_Notify
004870A2 - __ValidateEH3RN
004872CB - __set_osfhnd
00487347 - __free_osfhnd
004873C6 - __get_osfhandle
004873F0 -4?
00487407 - __lock_fhandle
0048749B -6?
004874A7 - __unlock_fhandle
004874C9 - __alloc_osfhnd
004875AB -8?
0048763C -i?
00487645 - __commit
004876ED -t?
00487701 - __calloc
004877B4 -_?
004877BC - __fcloseall
0048784E -5?
00487857 - __getbuf
0048789B - __tsopen_lk
004878EB -8?
00487961 -
?
00487B82 - __sopen
00487BC7 -B?
00487BD7 - __crtInitCritSecNoSpinCount(x,x)
00487BE7 - ___crtInitCritSecAndSpinCount
00487C52 -i?
00487C72 - __isatty
00487C81 -C?
00487C9C - __wctomb_mt
00487CFC - __wctomb
00487D30 - __aulldvrm
00487DD0 - _memcpy_0
00487F33 -D?
00487F3F -s?
00487F51 -8?
00487F6B -c?
00487FC1 -0?
004880CF -5?
004880DD -B?
004880F3 -h?
0048810D - ___freetlocinfo
004881DD - ___updatetlocinfo_lk
0048829E - ___updatetlocinfo
004882D0 -_?
004882D9 - _CPtoLCID
004882F0 - Set EAX to $0404 and Return
004882F6 - Set EAX to $0412 and Return
004882FC - Set EAX to $0804 and Return
00488302 - Set EAX to $0411 and Return
00488308 - _setSBCS
00488331 - _setSBUpLow
004884BD - __setmbcp_lk
0048864D - __setmbcp
00488794 -??
0048879D - ___initmbctable
004887BB - _isdigit
004887E6 -0?
004887F5 - _isxdigit
00488823 -C?
00488834 - _isspace
0048885F -4?
0048886E - _ungetc
004888DA - ___mbtowc_mt
0048899A - _mbtowc
004889C5 - _resetstkoflw
00488AB0 - __allmul
00488AC9 -t?
00488AE4 - __lseeki64_lk
00488B67 - ___tolower_mt
00488C2F - _tolower
00488C51 - __ZeroTail
00488C73 -
?
00488C83 - __IncMan
00488CD0 - __RoundMan
00488D42 - __CopyMan
00488D5D - __IsZeroMan
00488D73 - Clear EAX and Return
00488D76 - __ShrMan
00488DF1 - __ld12cvt
00488F49 -4?
00488F5F --?
00488F75 -0?
00488FB2 -3?
00488FEF - __fptostr
00489066 - ___dtold
00489120 - __fltout2
0048918C - __fptrap_0
00489195 - __abstract_cw
00489227 - __hw_cw
00489265 -0?
004892B5 - __control87
004892E4 -8?
004892E7 - __controlfp
004892FD - __87except
004893F5 - __onexit_lk
0048944B -8?
00489475 -X?
0048948D -d?
0048949D - __onexit
004894CF - Call 004861CC and Return
004894D5 - _atexit
004894E7 - _x_ismbbtype
00489516 - Clear EAX and then increase it by 1
0048951A - __ismbblead
0048952B - __chsize_lk
0048966C - __free_lc_time
004897FC - ___free_lconv_num
0048985B - ___free_lconv_mon
00489940 - _strcspn
00489986 - ___crtGetStringTypeA
00489A63 -0?
00489B40 - _strncmp
00489B80 - _strpbrk
00489BC0 - ___crtLCMapStringA
00489CBA -m?
00489D88 --?
00489EBD -0?
00489F7C - ___isctype_mt
00489FEA -4?
00489FF3 - ___addl
0048A014 - ___add_12
0048A072 - ___shl_12
0048A0A0 - ___shr_12
0048A0CD - ___mtold12
0048A1AB - ___strgtold12
0048A5DF - _$|10_OUTPUT
0048A86D - __raise_exc
0048A948 -??
0048AAF6 -0?
0048AB02 --?
0048AB12 - __handle_exc
0048AD36 -0?
0048AD52 -4?
0048AD5E - Clear EAX and Return
0048AD61 - __statfp
0048AD6C - __clrfp
0048AD78 - __ctrlfp
0048AD9C - __set_statfp
0048ADF2 - _realloc
0048AF63 -7?
0048AF9F - _msize
0048B009 -7?
0048B015 - __setmode_lk
0048B071 -9?
0048B090 - ___ascii_stricmp
0048B0DE - _atol
0048B166 - _xtoa
0048B1A4 - __itoa
0048B1CE - ___ansicp
0048B211 - ___convertcp
0048B2E7 -e?
0048B3DA - ___ld12mul
0048B414 -c?
0048B418 -1?
0048B60C - ___multtenpow12
0048B692 - __set_exp
0048B6BC - __decomp
0048B780 - ___ascii_strnicmp
0048B7F0 -4?
0048B800 - _strchr
0048B87A -9?
0048B8A9 -p?
0048B8B0 --?
0048B8B7 -r?
0048B8BE - VerQueryValueA
0048B8C4 - GetFileVersionInfoA
0048B8CA - GetFileVersionInfoSizeA
0048B8D0 - ImmReleaseContext
0048B8D6 - ImmSetOpenStatus
0048b8DC - ImmGetContext
0048B8E2 - RtlUnwind
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